Some music
Here’s some music in the works for the game. Hope you enjoy them!
Song 1 (Dark 8-Bit Dubstep)
Song 2 (Dark 8-bit House)
Death.EXE Prototype Normals (JumpC, JumpD)
At long last, the final two normals of our prototype Death.EXE! Here’s Jumping C and Jumping D.
Cybernatural Prototype
This is a quick video that shows a bit about how our game looks and how it works. Let us know what you think.
Death.EXE Prototype Normals (JumpA, JumpB)
Jumping into Death.EXE’s jumping moves! Here’s Jumping A and Jumping B!
Death.EXE Prototype Normals (CrouchC, CrouchD)
Crouching C and Crouching D.
Death.EXE Prototype Normals (CrouchA, CrouchB)
Now we’re on to crouching moves! Here’s Crouching A and Crouching B!
Death.EXE Prototype Normals (StandC, StandD)
Here’s Standing C and Standing D of Death.EXE’s normals! I apologize if the hit boxes don’t appear or seem off-timed – my recording software can only do so much.
Death.EXE Prototype Normals (StandA, StandB)
Hey, Kappy of Fraudulent Studios here! Last week we finished all of Death.EXE’s normals with a prototype model we’re using to animate them. So, to show everyone what his normals look like, I’ll be putting up two moves every day until I get all 12 normals up + his grab and some other movements.
Let’s get started with his StandingA and StandingB!
Victoria Hellsing Finalized

#IDontLikeHatsAndIWantTheIngameVersionToNotHaveAHatWhileFighting
I’ll get around to making the hatless sunglasses version of her. This could be a cool idea as in intro animation. I just plain do not like hats, so Im thinking of having her throw the hat off, and don the sunglasses before the fight starts.